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God of Earth
Benevolence
+75 Health
+10 MP5
+7 HP5
PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.75% of your Maximum Health. Each stack consumed provide you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.
Evolved Gauntlet of Thebes
+250 Health
+50 Physical Protection
+50 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Cloak of Concentration
+30 Physical Protection
+30 Magical Protection
+7% Cooldown Reduction
Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s.
Vision Shard
Using this item places a ward that lasts 60 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. Cooldown - 120s.
by FaraKrik
Ranked
1654271350000, patch 9.5
Sentinel's Boon
+45 Physical Protection
+45 Magical Protection
+300 Health
+20 MP5
PASSIVE - Getting the assist when an enemy dies provides 15 Bonus Gold and restores 4% of your Health and Mana.
Spirit Robe
+40 Physical Protection
+40 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Pridwen
+30 Physical Protection
+30 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Emperor's Armor
+300 Health
+60 Physical Protection
AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%.
Damageable allied structures within 55 units have their Attack Speed increased by 50%.
Midgardian Mail
+300 Health
+40 Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 2 seconds. This effect can stack up to 3 times and can stack with other item slow effects.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Heavenly Wings
Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s and makes them immune to Slows. Cooldown - 130s
by WorstTurttle
Ranked
1654033391000, patch 9.5
Sentinel's Gift
+10 Physical Protection
+10 Magical Protection
+75 Health
+7 MP5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
Sovereignty
+250 Health
+40 Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
Breastplate of Valor
+65 Physical Protection
+300 Mana
+10 MP5
+20% Cooldown Reduction
Spirit Robe
+40 Physical Protection
+40 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Emperor's Armor
+300 Health
+60 Physical Protection
AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%.
Damageable allied structures within 55 units have their Attack Speed increased by 50%.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Heavenly Wings
Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s and makes them immune to Slows. Cooldown - 130s
by FaraKrik
Ranked
1654026911000, patch 9.5
Sentinel's Gift
+10 Physical Protection
+10 Magical Protection
+75 Health
+7 MP5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
Emperor's Armor
+300 Health
+60 Physical Protection
AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%.
Damageable allied structures within 55 units have their Attack Speed increased by 50%.
Sovereignty
+250 Health
+40 Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
Shogun's Kusari
+50 Magical Protection
+150 Health
+20 MP5
+10% Cooldown Reduction
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Witchblade
+30 Physical Protection
+250 Health
+10% Cooldown Reduction
+7% Movement Speed
AURA - Enemies within 55 units have their Attack Speed reduced by 25%.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s.
by Duck3y
Ranked
1653952634000, patch 9.5
Sentinel's Gift
+10 Physical Protection
+10 Magical Protection
+75 Health
+7 MP5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
Sovereignty
+250 Health
+40 Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
Spectral Armor
+60 Physical Protection
+200 Health
+300 Mana
+10 MP5
PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.
Spirit Robe
+40 Physical Protection
+40 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Emblem of Increasing Peril
Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Cooldown - 110s.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
by NeilMah
League
1653591600000, patch 9.5
Sentinel's Gift
+10 Physical Protection
+10 Magical Protection
+75 Health
+7 MP5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
Sovereignty
+250 Health
+40 Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
Shogun's Kusari
+50 Magical Protection
+150 Health
+20 MP5
+10% Cooldown Reduction
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Witchblade
+30 Physical Protection
+250 Health
+10% Cooldown Reduction
+7% Movement Speed
AURA - Enemies within 55 units have their Attack Speed reduced by 25%.
Emblem of Increasing Peril
Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Cooldown - 110s.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
by NeilMah
League
1653591600000, patch 9.5
Sentinel's Gift
+10 Physical Protection
+10 Magical Protection
+75 Health
+7 MP5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
Sovereignty
+250 Health
+40 Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
Witchblade
+30 Physical Protection
+250 Health
+10% Cooldown Reduction
+7% Movement Speed
AURA - Enemies within 55 units have their Attack Speed reduced by 25%.
Spectral Armor
+60 Physical Protection
+200 Health
+300 Mana
+10 MP5
PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.
Emblem of Increasing Peril
Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Cooldown - 110s.
Corrupted Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. On teleporting, slow all enemies’ Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. Cooldown - 120s.
by NeilMah
League
1653591600000, patch 9.5
Sentinel's Gift
+10 Physical Protection
+10 Magical Protection
+75 Health
+7 MP5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
Sovereignty
+250 Health
+40 Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
Spirit Robe
+40 Physical Protection
+40 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Witchblade
+30 Physical Protection
+250 Health
+10% Cooldown Reduction
+7% Movement Speed
AURA - Enemies within 55 units have their Attack Speed reduced by 25%.
Emblem of Increasing Peril
Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Cooldown - 110s.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
by NeilMah
League
1653577200000, patch 9.5
Sentinel's Gift
+10 Physical Protection
+10 Magical Protection
+75 Health
+7 MP5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
Evolved Gauntlet of Thebes
+250 Health
+50 Physical Protection
+50 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Witchblade
+30 Physical Protection
+250 Health
+10% Cooldown Reduction
+7% Movement Speed
AURA - Enemies within 55 units have their Attack Speed reduced by 25%.
Shogun's Kusari
+50 Magical Protection
+150 Health
+20 MP5
+10% Cooldown Reduction
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Cloak
+10 Physical Protection
+10 Magical Protection
Blighted Ankh
Using this item reduces the Healing received by all enemy gods within 55 units by 60% for 10s and removes 75% of any currently applied shield. Enemies that are healed by god abilities while affected by this curse take 20% more damage from all sources for the duration of the curse. All healing reduced by this effect is instead distributed to your allies in a 40 unit radius around you. Cooldown - 100s.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
by Hurriwind
Ranked
1653544509000, patch 9.5
Sentinel's Embrace
+30 Physical Protection
+30 Magical Protection
+200 Health
+20 MP5
AURA - You gain 6 GP5. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 40 Physical and Magical Protections.
Evolved Gauntlet of Thebes
+250 Health
+50 Physical Protection
+50 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Pridwen
+30 Physical Protection
+30 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Spirit Robe
+40 Physical Protection
+40 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Spear of the Magus
+110 Magical Power
+12% Magical Lifesteal
+12 Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.
Silver Breastplate
+35 Physical Protection
+200 Mana
+10 MP5
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Enemies are damaged for 1s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Blighted Ankh
Using this item reduces the Healing received by all enemy gods within 55 units by 60% for 10s and removes 75% of any currently applied shield. Enemies that are healed by god abilities while affected by this curse take 20% more damage from all sources for the duration of the curse. All healing reduced by this effect is instead distributed to your allies in a 40 unit radius around you. Cooldown - 100s.
by Blugin
Ranked
1653500951000, patch 9.5
Data as of 1660407746015
Data provided by Hi-Rez Studios